{"product_id":"cyberpunk-tcg-journal-codex-project-mikoshi","title":"Cyberpunk TCG Journal - Codex: Project Mikoshi","description":"\u003cp\u003e\u003cstrong\u003eIntroducing Codex: Project Mikoshi.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA purpose-built game tracking journal for Cyberpunk TCG players who want to get more from every game they play. Track your matches, review the decisions that mattered, and use structured Milestone Reviews to identify the patterns that can sharpen your play over time. - All in accordance with \u003ca target=\"_blank\" rel=\"noopener noreferrer\" href=\"https:\/\/cyberpunktcg.com\/tournament-rules#rule-e425d01e-7cdd-41e1-ad18-fef089cf0100\"\u003eRule 2.1.6 of the official tournament rules\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Track. Review. Improve.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e60 games to track.\u003cbr\u003e60 games to review.\u003cbr\u003e6 Milestone Reviews to step back and see the bigger picture.\u003cbr\u003e\u003cstrong\u003eBuild the habit. Find the patterns. Sharpen your game.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTap any section below to reveal more information.\u003c\/em\u003e\u003c\/p\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\u003cstrong\u003e+ Overview\u003c\/strong\u003e\u003c\/summary\u003e\n\u003cp\u003eEvery game gives you information. Project Mikoshi gives you somewhere to keep it.\u003c\/p\u003e\n\u003cp\u003eDesigned as an analogue companion for players who actively want to improve, Mikoshi combines in-game tracking with structured post-game reflection.\u003c\/p\u003e\n\u003cp\u003eDuring play, the Game Tracker gives you a clear physical record of the changing game state. Once the match ends, the corresponding Game Review helps you capture the decisions, turning points and lessons that matter while they are still fresh.\u003c\/p\u003e\n\u003cp\u003eOver time, individual matches begin to reveal something much more useful: \u003cstrong\u003epatterns in the way you play.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eA physical game-state record during the match. A training record after it.\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\u003cstrong\u003e+ Game Tracking\u003c\/strong\u003e\u003c\/summary\u003e\n\u003cp\u003eProject Mikoshi contains \u003cstrong\u003e60 dedicated Game Trackers\u003c\/strong\u003e designed around the information Cyberpunk TCG players need to maintain during organised play.\u003c\/p\u003e\n\u003cp\u003eEach tracker gives both players a clear physical record of the changing game state, helping you keep important values visible and recover them quickly if dice are moved, knocked or forgotten during a match.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTrack and update each player's current \u003cstrong\u003eGig values\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eRecord \u003cstrong\u003ewho controls each Gig die\u003c\/strong\u003e on a turn-by-turn basis\u003c\/li\u003e\n\u003cli\u003eTrack the game across turns with a clear marker for \u003cstrong\u003eTurn 14 and Sudden Death\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eRecord \u003cstrong\u003ewhich player goes first\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eNote \u003cstrong\u003ewhich players mulligan\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eDedicated space for \u003cstrong\u003eStreet Cred totals\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eDedicated space for \u003cstrong\u003eGig Dice totals\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe result is a compact analogue game-state record designed to support the current Cyberpunk TCG tournament-organiser rules while remaining quick and natural to use during play.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTrack the state. Protect the information. Review the game afterwards.\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\u003cstrong\u003e+ Post-Game Reviews\u003c\/strong\u003e\u003c\/summary\u003e\n\u003cp\u003eEvery Game Tracker is supported by a corresponding \u003cstrong\u003eGame Review\u003c\/strong\u003e, giving you 60 opportunities to reflect on the games you have played.\u003c\/p\u003e\n\u003cp\u003eWinning and losing only tells part of the story.\u003c\/p\u003e\n\u003cp\u003eA win can still contain mistakes. A loss can still contain excellent decisions. The review system encourages you to look beyond the final result and think about what actually happened during the game.\u003c\/p\u003e\n\u003cp\u003eRecord the important moments, recognise what worked, identify what you would change, and carry those lessons into the next match.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eReview the game — not just the result.\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\u003cstrong\u003e+ Milestone Reviews\u003c\/strong\u003e\u003c\/summary\u003e\n\u003cp\u003eIndividual games tell you what happened. \u003cstrong\u003eMilestones help you understand what is changing.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eProject Mikoshi includes \u003cstrong\u003e6 full two-page Milestone Review spreads\u003c\/strong\u003e, designed to be used after an extended testing block, tournament, or meaningful collection of games.\u003c\/p\u003e\n\u003cp\u003eThese reviews give you the space to step away from individual results and consider your performance across a larger sample.\u003c\/p\u003e\n\u003cp\u003eLook for recurring strengths. Identify repeated problems. Recognise areas that have improved. Then decide what deserves your attention during the next block of games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlay → Track → Review → Adapt → Repeat.\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\u003cstrong\u003e+ Why Project Mikoshi?\u003c\/strong\u003e\u003c\/summary\u003e\n\u003cp\u003eIt is easy to remember whether you won or lost. It is much harder to remember exactly how the game got there.\u003c\/p\u003e\n\u003cp\u003eDecisions, changing game states, mistakes, adaptations and turning points can disappear quickly once the table is cleared and the next game begins.\u003c\/p\u003e\n\u003cp\u003eMikoshi creates a physical archive of those games.\u003c\/p\u003e\n\u003cp\u003eAfter enough matches, you are no longer asking: \u003cem\u003e“How do I think I’ve been playing?”\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eYou have something you can actually look back through.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eYour games generate the data. Mikoshi helps turn it into progress.\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\u003cstrong\u003e+ What’s Inside\u003c\/strong\u003e\u003c\/summary\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e133 pages\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e60 Game Trackers\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e60 Game Reviews\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e6 full two-page Milestone Review spreads\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003eOpening title page with a brief guide to using the journal\u003c\/li\u003e\n\u003cli\u003eA5 format designed to remain practical beside your play area\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\u003cstrong\u003e+ Key Features\u003c\/strong\u003e\u003c\/summary\u003e\n\u003cul\u003e\n\u003cli\u003eDesigned specifically for Cyberpunk TCG match tracking and post-game reflection\u003c\/li\u003e\n\u003cli\u003e60 dedicated Game Trackers\u003c\/li\u003e\n\u003cli\u003e60 corresponding Game Reviews\u003c\/li\u003e\n\u003cli\u003eTurn-by-turn tracking of Gig dice control\u003c\/li\u003e\n\u003cli\u003eDedicated Gig value, Street Cred and Gig Dice tracking\u003c\/li\u003e\n\u003cli\u003eFirst-player and mulligan recording\u003c\/li\u003e\n\u003cli\u003eClear Turn 14 marker for Sudden Death procedures\u003c\/li\u003e\n\u003cli\u003e6 full two-page Milestone Review spreads\u003c\/li\u003e\n\u003cli\u003eCompact A5 format\u003c\/li\u003e\n\u003cli\u003eCoil binding allows the journal to remain open while in use\u003c\/li\u003e\n\u003cli\u003e80gsm uncoated white paper designed for comfortable writing\u003c\/li\u003e\n\u003cli\u003eBlack and white interior print\u003c\/li\u003e\n\u003cli\u003eFull-colour matte card cover\u003c\/li\u003e\n\u003cli\u003eEntirely analogue — no app, account or second screen required\u003c\/li\u003e\n\u003cli\u003eStandard Edition designed to remain in print\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\u003cstrong\u003e+ Specifications\u003c\/strong\u003e\u003c\/summary\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e A5 portrait\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSize:\u003c\/strong\u003e 5.83 × 8.27 in \/ 148 × 210 mm\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePage Count:\u003c\/strong\u003e 133 pages\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInterior:\u003c\/strong\u003e Black and white\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePaper:\u003c\/strong\u003e 80gsm white uncoated paper\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBinding:\u003c\/strong\u003e Coil bound\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCover:\u003c\/strong\u003e Strong full-colour card with a matte finish\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEdition:\u003c\/strong\u003e Standard Edition — intended to remain in print\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003e\u003cstrong\u003e+ How To Use Project Mikoshi\u003c\/strong\u003e\u003c\/summary\u003e\n\u003cp\u003eMikoshi is designed around a simple improvement loop.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e01 \/\/ TRACK\u003c\/strong\u003e\u003cbr\u003eKeep the Game Tracker beside you during the match. Update Gig values as the game develops, record control of each Gig die from turn to turn, and maintain the additional information needed to keep the current game state clear.\u003c\/p\u003e\n\u003cp\u003eAs the game approaches Turn 14, the tracker provides a clear visual reference for the transition into Sudden Death.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e02 \/\/ REVIEW\u003c\/strong\u003e\u003cbr\u003eOnce the game ends, complete the corresponding Game Review while the important moments and decisions are still fresh.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e03 \/\/ MILESTONE\u003c\/strong\u003e\u003cbr\u003eAfter a larger testing block or event, complete a Milestone Review and look across multiple games rather than analysing them individually.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e04 \/\/ ADAPT\u003c\/strong\u003e\u003cbr\u003eTake what you have learned into the next set of games and begin the process again.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSmall reviews. 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